Welcome!
An exploration of what fun is, and why games matter.
Widely considered a classic.
Used in dozens of university-level programs on game design all around the world.
A go-to text for gamification, educators, trainers, and interaction designers.
New! "A Theory of Fun: 10 Years Later"
It's the tenth anniversary of the original talk! There was a GDC Online keynote revisiting it. Read it here (PDF).
About the author
Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles.
Koster is widely recognized as one of the world's top thinkers about game design, and is an in-demand speaker at conferences all over the world. In 2012, he was named an Online Game Legend at the Game Developers Conference Online. Visit his blog at www.raphkoster.com.



